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The Goods From Square
Square
released a list of 23 titles in development for the coming fiscal
year. This list was first revealed at Square's business strategy
conference last week, but the full list of titles was made public
recently on Square's web
site.

Console
New Games
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Disney RPG
Untitled Online Strategy
Untitled Online RPG
Untitled Sports 1
Untitled Sports 2
Untitled Sports 3

Remakes (PS2/DVD)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX

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Handheld
New Games
Wild Card
Final Fantasy (Untitled)
Untitled RPG

Remakes
Final Fantasy II, III
Final Fantasy IV, V, VI
Three Other Titles
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SOURCE:
Gamers.com |
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Final Fantasy XII Goes Retro?
Today
preliminary details regarding Final Fantasy XII, tentatively
scheduled for release in late 2002 on the PlayStation 2, were
revealed. Currently in the early stages of development, the
game reportedly won't feature any networking capabilities. More
intriguing however, Hiroyuki Itou (FFIX) and Yasumi Matsuno
(Vagrant Story) are both said to be working on the project.
For reference, Final Fantasy X is being directed
by Yoshinori Kitase and will feature the character designs of
Tetsuya Nomura, both of Final Fantasy VIII fame. FFX is scheduled
for release this July in Japan.
SOURCE:
Core
Magazine |
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More
Details on Final Fantasy X Emerge
Square's
PlayOnline site announced that the title of the theme song for
Final Fantasy X will be 'Suteki Dane' for the Japanese version,
sung by a Japanese folk singer named Rikki. A U.S. version of
the song has not been announced. More details
of the game were revealed in an interview of the development
team by Dengeki magazine.
SOURCE:
Gamers.com

Two Versions of Final Fantasy X
Square's
official company site reveals that two separate versions of
Final Fantasy X will be produced. The standard game will ship
on one DVD-ROM, but a special high-end version will occupy 2
DVD's. This version, described as a "high visual and high
audio" product will likely support anamorphic HDTV and
Dolby Digital 5.1 sound.
The same internal report also reveals that
FFX will likely ship in Europe and the U.S. around Thanksgiving
2001.
SOURCE:
Gamers.com |
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Megabuck Final Fantasy Movie
Square
announced that its upcoming film, Final Fantasy: The Spirits
Within, cost $137 million to make. This does not include any
promotional and advertising costs, as Columbia Pictures will
shoulder the cost of marketing the movie. The movie is approximately
90 minutes in length, which means it cost Square roughly $1.5
million per minute/$25,370 per second.
SOURCE:
Gamers.com |
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Final Fantasy IX Piano Collections
Square Sounds
today announced plans for a launch party to celebrate the release
of Final Fantasy IX Piano Collections. On January 28th, visitors
to Yamaha's Ginza branch in Tokyo will be treated to a live
performance of several of the CD's tracks by Louis Leerink,
the Dutch pianist who recorded all the disc's piano arrangements.
Copies of the CD and its sheet music will also be on sale at
the event.
Final Fantasy IX Piano Collections will include
fourteen piano renditions, arranged by Shiro Hamaguchi, of the
game's music. The tracks have all been chosen by composer Nobuo
Uematsu, though there's no word yet on which specific ones were
selected.
Due out January 24th, FF IX Piano Collections
will be published by Square's DigiCube division and retail for
2,854 yen ($24 US). Game music fans can look for catalog item
SSCX-10048 at their favorite importer.
SOURCE: Famitsu
International

'Final Fantasy Movie' Opening Date Disclosed
According to the information
released at the conference, on January 22, the Final Fantasy
movie will hit US screens on July 13 and arrive in Japan some
time later in autumn. "It'd be great if 2001 turned out
to be the year of Final Fantasy, with the release of movie in
America and FFX in Japan both landing in July," commented
Mr. Suzuki.
SOURCE: Famitsu
International

Tentative Domestic Release Date For FFX Revealed
At
Square's highly talked about strategy conference, they took
a brief break from its barrage of project announcements to discuss
the speculated future sales of Final Fantasy X. While commenting
on the effects that the recent delay the game saw in Japan would
have in relationship to sales in the east, Square mentioned
that it still planned to release Final Fantasy X in America
this same year. With a tentative release date of late November,
Final Fantasy X would arrive in America a mere four months after
its July Japanese release. While four months may seem rather
short, Final Fantasy IX had the same turn-around time, including
the same release months. Square also shared some optimistic
sales figures: the company is expecting sales of Final Fantasy
X in the United States to fall into a lofty range of 1.4 to
1.8 million copies. Projected European figures weren't far behind,
with Square predicting 1.2 to 1.5 million copies sold there.
SOURCE:
The GIA |
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2001 ... The Year of Final Fantasy
After
months of silence and sports games, Square has finally revealed
further details on its RPG plans for the years to come. At a
management press conference, the company confirmed that it has
23 games in active development, 11 of which are remakes, including
the entire Final Fantasy series to date.
The president of Square, Hisashi Suzuki, said
that the company would focus on the Final Fantasy series by
"actively using the strength of the FF brand name."
Part of his plans includes 12 new titles and the 11 remakes
mentioned above.
All three PlayStation installments of the
series - Final Fantasy VII, VIII, and IX - are currently being
remade for the PlayStation 2. All three Super Nintendo installments
- IV, V, and VI - are coming to handhelds, but Sakaguchi said
they would be impossible to do on the Wonderswan and he wanted
to see them on the Game Boy Advance. Rumors and innuendo aside,
this is the first official mention of any definitive interest
in Nintendo development to come out of Square since the launch
of the PlayStation.
For those worried about Final Fantasy XI's
online focus, Final Fantasy XII will return the series to traditional,
"packaged" games. More shocking, however, is the fact
that Sakaguchi is sharing directorial duty on Final Fantasy
XII with Yasumi Matsuno, the acclaimed director of Final Fantasy
Tactics and Vagrant Story, and Hiroyuki Ito, director of Final
Fantasy IX. It is also yet to be determined what system FFXII
will be released on.
Meanwhile, Final Fantasy XI is being headed
up by Hiromichi Tanaka, who last served as the producer of Chrono
Cross, and Koichi Ishii from the Saga Frontier and Seiken Densetsu
series. The PC and PlayStation 2 versions of Final Fantasy XI
are scheduled to ship simultaneously.
SOURCE:
The GIA
| Gamers.com |
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Sakaguchi Discusses Final Fantasy's Future
In
an interview with Sweden's Super Play magazine, Final Fantasy
creator, Hironobu Sakaguchi, discussed the future of the long-running
RPG series. Final Fantasy XI will certainly be an online-only
title, but "that does not mean the series will change for
good," Sakaguchi said. He explained that Final Fantasy
XII could revert to an offline experience, just as Final Fantasy
IX reversed VII and VIII's trend towards more realistic character
designs.
Sakaguchi also discussed his role in the development
of Final Fantasy XI. While other teams have developed FF IX
and X, Sakaguchi has been working to create an original online
experience that will be handle thousands of players while still
including traditional RPG elements. "Most PC online games
today do not have a set story but leaves most up to the players
themselves. FFXI will be different in that respect," he
stated.
SOURCE:
The GIA

Full Interview With FF10 Development Team
A recent interview with
the Final Fantasy X project leaders, conducted by Enterbrain
and translated by The Madman's Cafe, reveals even more information
on the game's characters and game systems.
The full interview can be found here.
SOURCE: The
Madman's Cafe |
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You Asked ... Square Listened
Although
Square has yet to make an official announcement, sources close
to the company -- like, really close -- have revealed to Gamers.com
that Chrono Trigger and Final Fantasy IV will be coming to the
U.S. PlayStation sometime during the first half of 2001. The
PSX port of Chrono Trigger features anime sequences throughout
the game, an "omake" mode with tons of extras, and
even some new endings. The PSX version will likely use Ted Woolsey's
original SNES translation. The Japanese version of Final Fantasy
IV differs significantly from the U.S. Final Fantasy II; the
Japanese version has more mature language, a few cut subplots,
additional items and abilities, and more. It remains to be seen
if Square will simply add on to the original (awkward) translation
or relocalize the game from scratch.
SOURCE:
The GIA |
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Final Fantasy X Delayed in Japan
Square
officially announced that they have pushed back the Japanese
release of Final Fantasy X to some time in July 2001. "We
decided to delay FFX's release to elevate the title's quality
to an even higher level and fully realize some great features
that will push the envelope on PlayStation 2 is capable of.
We are currently making every available effort to get FFX into
the hands of gamers by July this year," stated Square's
public relations department.
SOURCE:
Famitsu International
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New SquareAMP Forums!
SquareAMP
now has a new and improved forums section thanks to Runic Designs,
a site dedicated towards the creation of role playing games. They
are currently working on a Strategy/RPG and need many more staff
members to help out. For more information visit the Runic Designs
forums (a web site will be coming soon).
The forums are there for you to post comments
and suggestions regarding this site and are appreciated for
delivering what you want to see at SquareAMP in the future.

Square Confirmed To Be At Spring TGS
SOURCE:
IGNPS2

New Final Fantasy X Details and Interview
The
lead development staff of Final Fantasy X has been revealed,
and despite most of the staffers being holdovers from Final
Fantasy VIII, one major surprise marks the list:

Director: Yoshinori Kitase
Scenario: Kazushige Nojima
Art Director: Yusuke Naora
Character Design: Tetsuya Nomura
Battle Director: Toshiro Tsuchida (Director
of the Front Mission series)

Tshuchida-san's selection as battle director
apparently marks an end to active time battles in the series,
as FFX is said to feature more strategic battles, possibly taking
factors such as positioning into account. Due to this fact,
the virtually-completed FFX is undergoing considerably more
tuning to ensure a balanced combat engine, but remains on schedule
for a spring release in Japan.
The hero, Tidus, will be voiced by Seiichi
Morita, while Yuna will be voiced by Mayuko Aoki. Both are new
to voice acting and instead served as motion capture actors
in FFVIII, with Morita acting as Zell and Aoki acting as both
Rinoa and Edea. Square explained the choices as a desire to
use voice actors that did not remind gamers of previous characters.
Square also claims that there is no longer
a clear distinction between towns/dungeons and the world map,
though it remains to be seen whether that is meant graphically
or in terms of actual world design. The game's camera, instead
of following the character as in most 3D games, will follow
series tradition and remain floating in place while now being
player-movable.
The interview can be found here,
thanks to Gamers.com.
SOURCE:
The GIA |
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Higher Quality Final Fantasy X Media
Square
reveals the first official look at Final Fantasy X. Check out
higher-quality versions of the previously shown 5
screenshots, 2
character designs, and an awesome rendered
scene.
SOURCE:
The GIA
| IGNPS2

Final Fantasy X Official Character Names
Square today announced
the official English names of Final Fantasy X's lead characters.
As expected, the heroine will go by the name of Yuna, but the
hero's name, Tidus, may be a bit of a surprise. Tidus' name
was previously unofficially romanized as Tida, Teedah, or Tide.
His Japanese name includes no S sound, leaving the pronouncation
of "Tidus" quite a bit different from its written
appearance.
SOURCE: TheGIA

Final Fantasy X To Have "Okinawan Feel"
Less than a week after
the first screenshots and character art for Final Fantasy X
hit the web, Final Fantasy X's overarching theme has already
begun to emerge. Series composer Nobuo Uematsu described the
game as having "an Okinawan feel" in his Weekly Famitsu
column, and the game looks to reflect the unique culture of
the island group located off the southwest coast of Japan.
Described by a Japanese friend of the GIA
as "hot, Tarzan hot," Okinawa's tropical setting is
reflected in the oceans and palm trees seen in the first released
screens. The heroine, Yuna, is dressed in clothing reminiscent
of Okinawan garb. In the native Okinawan dialect, her name means
a type of hibiscus flower. Tida's clothes are a little harder
to describe, but most noteworthy is the segmented nature of
his lower sleeve, upper sleeve, and vest, calling to mind Japanese
male formal wear. His name translates from the Okinawan dialect
as "sun."
All this comes on the heels of the announcement
earlier this month that Okinawan folk singer Rikki would sing
the theme song for Final Fantasy X. The Final Fantasy series
has regularly appropriated parts of more well-known Norse and
Hindu mythologies, but Okinawa has its own history, culture,
gods, and traditions. It will be interesting to see just how
the world's most renown RPG series incorporates all these themes.
SOURCE: TheGIA |
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Must See Final Fantasy 10 Media!
Square
finally breaks its silence: the first official
screenshots and character
renders from the Final Fantasy series' tenth chapter.
Also revealed is FF X's new logo,
which appears to depict one of the game's key story elements:
a battle between the water goddess and fire god.
SOURCE:
The GIA

New Final Fantasy X Character Details
In addition to the first
screenshots and character renders, Square has announced a few
new details on Final Fantasy X's protagonists. The hero, whose
name is tentatively translated as Tida (not Tide, as previously
reported), is a sword-wielding 17-year-old. Tida is described
as "cheerful" and a star player at Blitzball, an underwater
fighting ball game. Speculation suggests Blitzball could be
a mini-game, though nothing has been confirmed.
Tida's staff-wielding love interest, Yuna,
is also 17. She's the daughter of a master summoner and is unhappy
living in the shadow of her famous family. Yuna is a summoner
herself, though she rarely makes use of her powers.
SOURCE:
The GIA |
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New Final Fantasy X Footage
The
GIA has received exclusive video footage of FF10 from the recent
Jump Festa in Japan. Althougth the footage recorded is not the
greatest quality it is still definitely worth checking out.
You can find the movie here.
SOURCE:
The GIA |
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The Bouncer Goes Dolby
Square
announced today that The Bouncer, its Final Fight-inspired game
for the PlayStation 2, is the first PS2 game to feature Dolby
Digital 5.1 sound. The Bouncer has already been released in
Japan and will be released in the US in March.
"Our commitment to giving gamers the
best and most realistic gaming experience led us to use Dolby
Digital 5.1 sound for The Bouncer," said Takashi Tokita,
director of The Bouncer for Square Co. Ltd. "Dolby Digital
draws the player right into the action with the sounds of the
colossal aircraft engine, gigantic explosions, and ambient street
life."
SOURCE:
GameSpot

More
Final Fantasy X Characters Revealed
Two more Final Fantasy X character names
have trickled out from the recent Jump Festival; Kitt and Hayate
are their unofficial romanized names. No details have been revealed
concerning either character, but it can be assumed that Kitt
is a female and Hayate a psuedo-Japanese male. From the Jump
Festival footage, it appears that both will be playable characters,
though no official announcement has been made.
Kitt and Hayate join the existing cast of
Tide, Yuna, and Ryugo.
SOURCE: The
GIA |
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Final
Fantasy Movie Interview - Part 3
Part 3 of the Gamers.com interview can
be found here.
SOURCE: Gamers.com

Final
Fantasy X Main Theme
With Final Fantasy X's Japanese release
a mere three months away, details continue to trickle out about
Square's first Playstation 2 RPG. The latest revelation concerns
the newest signature series element, Nobuo Uematsu's vocal theme
songs. Though the song itself hasn't been announced, the artist
who will sing it has - Okinawan folk singer Rikki.
Readers curious about the singer's previous
work are encouraged to listen to real audio samples at her homepage.
Also posted is the cover for Rikki's latest album, "Miss
You Amami," and a picture of her and Final Fantasy composer
Nobuo Uematsu.
SOURCE:
The GIA
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Final
Fantasy Movie Interview - Part 2
Part 2 of the Gamers.com interview can
be found here.
SOURCE:
Gamers.com

Melody
of Legend Announced
King Records has announced a two CD release
compiling some of the best music RPGs have to offer. The two
albums, entitled Melody of Legend: Chapter of Love and Chapter
of Dream, will each feature 10 arranged songs from a variety
of games. What makes these albums unquie, however, is that several
prominent composers will be lending talents for new arrangements
of the work of their peers. On board at this point are Hitoshi
Sakimoto, the composer for Vagrant Story, and Yasunori Mitsuda,
whose works should be familiar to fans of Chrono Cross and Xenogears.
While the full track listing has yet to be
disclosed, the partial list includes:

Chapter of Love:
-Eyes on Me - Final Fantasy VIII (Sakimoto
arrangement)
-Passion Moment - Tactics Ogre
-Chiisana Hana - Popolocrois II

Chapter of Dream:
-Melodies of Life - Final Fantasy IX (Mitsuda
arrangement)
-Yume mito no Saikai - Tengai Makyo IV

Melody of Legend: Chapter of Love and Chapter
of Dream will be available in Japan on January 11, each for
a suggested retail price of about $22.00 US. As with most game
soundtracks, it is unlikely these albums will see a release
stateside, but they should be available through online retailers.
SOURCE:
The
GIA

Final
Fantasy Movie Interview - Part 1
In a recent press interview, Square Pictures'
Jun Aida revealed the company's plans for a special PlayStation
2 release of Final Fantasy: The Spirits Within. The PlayStation
2-only disc will be released in addition to the standard DVD
home video release and will feature special interactive segments.
What little Aida did explain of the PS2 disc
indicated that it would expand on the alternate camera angles
already offered on some DVDs. On PS2, users will be able to
render and edit certain scenes of the movie in real-time, though
presumably without the full graphic detail of the original film.
The full text of the interview can be found
on Gamers.com.
SOURCE:
Gamers.com |
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Final
Fantasy: The Spirits Within Screensaver
You can find this exclusive screensaver
at Square's official Final Fantasy Movie site.
It is available on both PC and Mac. |
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Happy
New Year! ... It's 2001 And We Are Back!
Was it worth the wait? I hope everyone
likes the new look that SquareAMP now has and the fact that
there is actually content on the sections ;) One section
that is going to take some extra time is the Games section.
We have a lot planned for it but we don't want to rush
it; hopefully the other sections will tide you over until it
is finished.
Please send us your comments and suggestions
of what you think of the new look...you can email them to StealthRiot. |
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