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MAGIC
MATERIA 1 |
| Ice
| Magic/AP
... Acquire |
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Inflicts
ice element against the enemy.
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MAGIC
MATERIA 2 |
| Lightning
| Magic/AP
... Acquire |
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Inflicts
lightning element against the enemy.
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MAGIC
MATERIA 3 |
| Restore
| Magic/AP
... Acquire |
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Heals
HP to party members with Cure. Use Regen
to slowly regenerate HP during battle.
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MAGIC
MATERIA 4 |
| Fire
| Magic/AP
... Acquire |
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Inflicts
fire element against the enemy.
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MAGIC
MATERIA 5 |
| Poison
| Magic/AP
... Acquire |
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Infects
enemies with poison element and continually
decreases HP until death.
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MAGIC
MATERIA 6 |
| Earth
| Magic/AP
... Acquire |
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Inflicts
earth element against the enemy.
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MAGIC
MATERIA 7 |
| Heal
| Magic/AP
... Acquire |
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Use
Poisona to cure Poison status, Esuna
to remove all status altering ailments,
and Resist to prevent status alterations.
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MAGIC
MATERIA 8 |
| Revive
| Magic/AP
... Acquire |
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Life
to restore 1/4th of casted character's
HP. Use Life2 to fully restore a swooned
character.
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MAGIC
MATERIA 9 |
| Seal
| Magic/AP
... Acquire |
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Use
Sleepel to put the casted monster to
sleep. Use Slience to prevent the casted
monster from using magic, summons, or
enemy skills.
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MAGIC
MATERIA 10 |
| Transform
| Magic/AP
... Acquire |
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Use
Mini toshrink monsters to a small size.
Use Toad to transform monsters into
toads. Likewise, using Toad on a character/monster
already inflicted with the Toad spell
will transform them back into their
normal being.
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MAGIC
MATERIA 11 |
| Mystify
| Magic/AP
... Acquire |
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Use
Confu to confuse the enemy, allowing
it to attack itself and other enemies.
Use Berserk on a character to make them
attack uncontrollably, while their attack
power increases and hit rate decreases.
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MAGIC
MATERIA 12 |
| Time
| Magic/AP
... Acquire |
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Use
Haste on a character to decrease wait
time. Use Slow to slow down an enemies
attack time. Use Stop to stop attack
time completely.
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MAGIC
MATERIA 13 |
| Gravity
| Magic/AP
... Acquire |
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HP
is drained respectively, depending on
spell, by 1/4th, 1/2, or 3/4ths. Ineffective
on most airborne enemies.
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MAGIC
MATERIA 14 |
| Destruct
| Magic/AP
... Acquire |
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Use
DeBarrier to remove Barrier, Reflect,
MBarrier, Peerless, and Wall statuses.
Use DeSpell to remove indirect statuses
such as Stop, Slow, Haste, Regen, Resist,
and Death Sentence. Use Death to instantly
dispatch an enemy.
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MAGIC
MATERIA 15 |
| Barrier
| Magic/AP
... Acquire |
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Use
Barrier to protect against physical
attacks. Use MBarrier to protect from
magic attacks. Use Reflect to bounce
back a casted spell. Use Wall to protect
against both physical and magic attacks.
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MAGIC
MATERIA 16 |
| Exit
| Magic/AP
... Acquire |
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Instantly
escape from a battle. Use Remove to
instantly dispatch all enemies.
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MAGIC
MATERIA 17 |
| Comet
| Magic/AP
... Acquire |
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Impacts
a large comet shower against the enemy
or a group of enemies.
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MAGIC
MATERIA 19 |
| Shield
| Magic/AP
... Acquire |
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Gives
one character the Shield status; Invincible
to physical and elemental attacks.
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MAGIC
MATERIA 20 |
| Contain
| Magic/AP
... Acquire |
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Use
Freeze for Ice elemental damage and
a chance of stopping the enemy. Use
Break for Earth elemental damage and
a chance of petrifying the enemy. Use
Tornado for Wind elemental damage and
a chance of confusing the enemy. Use
Flare for Fire elemental damage.
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MAGIC
MATERIA 21 |
| Ultima
| Magic/AP
... Acquire |
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Inflicts
heavy concentrated magic damage on all
enemies.
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MASTER
MAGIC MATERIA |
| Master
Magic | Acquire |
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Equips
all magic materia spells.
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