MAGIC MATERIA 1
 Ice | Magic/AP ... Acquire

Inflicts ice element against the enemy.
 MAGIC MATERIA 2
 Lightning | Magic/AP ... Acquire

Inflicts lightning element against the enemy.
 MAGIC MATERIA 3
 Restore | Magic/AP ... Acquire

Heals HP to party members with Cure. Use Regen to slowly regenerate HP during battle.
 MAGIC MATERIA 4
 Fire | Magic/AP ... Acquire

Inflicts fire element against the enemy.
 MAGIC MATERIA 5
 Poison | Magic/AP ... Acquire

Infects enemies with poison element and continually decreases HP until death.
 MAGIC MATERIA 6
 Earth | Magic/AP ... Acquire

Inflicts earth element against the enemy.
 MAGIC MATERIA 7
 Heal | Magic/AP ... Acquire

Use Poisona to cure Poison status, Esuna to remove all status altering ailments, and Resist to prevent status alterations.
 MAGIC MATERIA 8
 Revive | Magic/AP ... Acquire

Life to restore 1/4th of casted character's HP. Use Life2 to fully restore a swooned character.
 MAGIC MATERIA 9
 Seal | Magic/AP ... Acquire

Use Sleepel to put the casted monster to sleep. Use Slience to prevent the casted monster from using magic, summons, or enemy skills.
 MAGIC MATERIA 10
 Transform | Magic/AP ... Acquire

Use Mini toshrink monsters to a small size. Use Toad to transform monsters into toads. Likewise, using Toad on a character/monster already inflicted with the Toad spell will transform them back into their normal being.
 MAGIC MATERIA 11
 Mystify | Magic/AP ... Acquire

Use Confu to confuse the enemy, allowing it to attack itself and other enemies. Use Berserk on a character to make them attack uncontrollably, while their attack power increases and hit rate decreases.
 MAGIC MATERIA 12
 Time | Magic/AP ... Acquire

Use Haste on a character to decrease wait time. Use Slow to slow down an enemies attack time. Use Stop to stop attack time completely.
 MAGIC MATERIA 13
 Gravity | Magic/AP ... Acquire

HP is drained respectively, depending on spell, by 1/4th, 1/2, or 3/4ths. Ineffective on most airborne enemies.
 MAGIC MATERIA 14
 Destruct | Magic/AP ... Acquire

Use DeBarrier to remove Barrier, Reflect, MBarrier, Peerless, and Wall statuses. Use DeSpell to remove indirect statuses such as Stop, Slow, Haste, Regen, Resist, and Death Sentence. Use Death to instantly dispatch an enemy.
 MAGIC MATERIA 15
 Barrier | Magic/AP ... Acquire

Use Barrier to protect against physical attacks. Use MBarrier to protect from magic attacks. Use Reflect to bounce back a casted spell. Use Wall to protect against both physical and magic attacks.
 MAGIC MATERIA 16
 Exit | Magic/AP ... Acquire

Instantly escape from a battle. Use Remove to instantly dispatch all enemies.
 MAGIC MATERIA 17
 Comet | Magic/AP ... Acquire

Impacts a large comet shower against the enemy or a group of enemies.
 MAGIC MATERIA 18
 Full Cure | Magic/AP ... Acquire

Recovers all HP.
 MAGIC MATERIA 19
 Shield | Magic/AP ... Acquire

Gives one character the Shield status; Invincible to physical and elemental attacks.
 MAGIC MATERIA 20
 Contain | Magic/AP ... Acquire

Use Freeze for Ice elemental damage and a chance of stopping the enemy. Use Break for Earth elemental damage and a chance of petrifying the enemy. Use Tornado for Wind elemental damage and a chance of confusing the enemy. Use Flare for Fire elemental damage.
 MAGIC MATERIA 21
 Ultima | Magic/AP ... Acquire

Inflicts heavy concentrated magic damage on all enemies.
 MASTER MAGIC MATERIA
 Master Magic | Acquire

Equips all magic materia spells.

  Final Fantasy VII

  • World Map

Characters

  • Cloud Strife

  • Tifa Lockheart

  • Barret Wallace

  • Aeris Gainsborough

  • Cait Sith

  • Red XIII

  • Cid Highwind

  • Yuffie Kisaragi

  • Vincent Valentine

Equipment

  • Items

  • Armlets

  • Accessories

Materia


  • Magic

  • Support

  • Independent

  • Summon

  • Command

  • Enemy Skills


Chocobos


  • Breeding & Types


  • Chocobo Map


Music


  • Original Soundtrack


  • Reunion Tracks